User blog:Avery FireFlame/Super Smash Wikians- Assist Trophies

PJ
Origin: Total Drama Revolution 

Ability: PJ creates a huge talk bubble, which only says "...". The giant talk bubble takes over most of the screen, but players can pick of PJ and throw her somewhere else so the talk bubble moves around. PJ can't be thrown off the stage. The ability lasts for 50 seconds.

Foreman
Origin: S.S. Total Drama 

Ability: When a player gets the Foreman assist trophy, they can pick it up and throw it. After the trophy is thrown, it opens up wherever it landed. A giant Foreman comes out of it, and stays there for 20 seconds. Foreman cannot be moved, except by the person who threw the assist trophy in the first place. Foreman is higher than the jumping point for most characters, so he is helpful when trying to trap players in small spaces, or knocking them off the stage.

Alice
Origin: Total Drama: Paradise Falls 

Ability: When the Alice assist trophy is activated, she will be able to heal the person who opened it, and any of his/her teammates. Alice's healing strenght varies depending on what the player is doing at the time. If a character is attacking an opponent, Alice's healing will be much weaker than if the player is just standing there. Alice can heal only 3 times, and she heals you by touching you.

Linwood
Origin: FireVivor: The Sahara 

Ability: Going along with his ruthless nature, Linwood sneaks around the stage randomly tripping opponents and then laughing at them. When Linwood's ability runs out of time, a limo zooms across the stage, damaging opponents in its path. Linwood jumps in a drives away.